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Blackjack Card Counting

 
 
 
 

Blackjack - Blackjack Table Card Counting

 

 
Card Counting
The technique of card counting allows the player to take note of changing probabilities and by altering playing and betting strategies accordingly, they can gain a statistical advantage over the casino.

 

To learn the the skill of card counting is relatively simple. And no - you don't need to have a photographic memory or a freakish mathematical ability.

 

The card counting system described below is designed only as a rough guide to give you an idea how card counting is done. It is not recommended that it be put to use in a practical sense. This is intended only to give a feel for how card counting is done, and is not recommended for actual practice.

 

    For single deck games:
  1. Start the count at -4 when the deck is shuffled.
  2. Count -2 for 10, J, Q, K.
  3. Count +1 for everything else (including Aces).
  4. Bet low when the count is negative, high when the count is positive (actually, simulations show that you can bet high for a count of -2 or above).
  5. Take insurance when the count is positive.
  6. Play basic strategy at all times.

 

A note about card counting



The principle behind card counting is that a deck of cards rich is tens and Aces is favorable to the player, a deck rich in small cards is favorable to the dealer. A deck rich in tens and Aces, is likely to bust the dealer more often.

 

To gauge the richness of the deck in high cards or lack of them, the player needs to keep track of the cards that are already played and assign a point value to each card. The calculation is quite complex, but basically the card counter will give a plus point each time the deck of cards becomes more favorable and a minus point each time it becomes less favorable. Basically, the high cards have a -1 point and the low cards a +1 point and the in between 0 point.

 

The counter then counts by adding and subtracting points according to the cards played and keeps a running total of the count called 'running count'. Then he also needs to divide the running count by the proportion of the size of the deck of cards left to get the 'true count'. Now he knows the relative richness of high cards in the remaining deck.

 

A positive count is good and a high positive count is best and the card counter will assess his hand, the dealer's up card, weigh up his options and intensify his betting accordingly.

 

To be a successful card counter you need to have a powerful memory and fast reaction while amassing information as you play. And for what? If everything works out well, you will be looking at a slow and tedious 1% average profit. If you wager large sums of money to make the 1% worthwhile, you are likely to be noticed by the pit boss and prompt frequent shuffling of the cards. Card counting is hard, not liked by the casinos and is not as rewarding as it may seem.

 

Shuffle Tracking
This is a fairly new technique that has not been publicized very much. The best definition I have seen is this one: "'Shuffle-tracking' is the science of following specific cards through the shuffling process for the purpose of either keeping them in play or cutting them out of play." The concept of Shuffle tracking appears to have resulted from bored mathematician's research and computer simulation of shuffling cards.

 

Of course, just because someone shuffles a deck (or decks) of cards does not mean that the cards are "randomized". The methods mentioned in the two previous sections (Basic Strategy and Card Counting) assume a random order of cards. (According to some authors, a single deck of cards must be shuffled twenty to thirty times to ensure a truly random dispersion. If a Casino is using a 6 deck shoe, that's 120 to 180 shuffles!) As in the Card Counting section, I am going to restrict the discussion to the basics of shuffle tracking as the combination of references listed at the end of this section provide a complete discourse of the topic.

 

A beneficial (to the player) shuffle for a one deck game is executed by dividing the deck equally into 26 cards and shuffling them together a minimum of three times. This allows the cards to be sufficiently intermixed to yield a fairly random distribution. An adverse shuffle prevents the cards from mixing completely.

 

The simplest example is the Unbalanced Shuffle. As its name implies, the dealer breaks the deck into two unequal stacks. As an example, let's say you are playing two hands head on with the dealer and the last 10 cards in the deck are dealt. The result of the hand was that both your hands lost to the dealer primarily due to the high percentage of low value cards in the clump. Note that if you were counting, you would have bet a single unit since the deck was unfavorable. The dealer is now ready to shuffle the deck, and separates the deck into 31 cards in one stack and 21 in the other stack. The dealer shuffles the two stacks. If the shuffle is done from the bottom of each stack on up, the top ten cards of the larger stack will remain intact without mixing with any of the other cards. Those ten cards can remain in the order they were just dealt throughout the shuffle if the process of bottom to top shuffling is not altered. You are now asked to cut the deck. If you don't cut the deck, the 10 cards that were dealt last hand will be dealt as your first two hands. The result will be the same as your last and you will lose the two hands. However, if you cut the deck exactly at the end of those ten cards, you have just altered the future to your benefit. Those cards will now be placed at the bottom of the deck. Should the dealer shuffle up early, you will avoid them altogether. In addition, if you were keeping count, you would know that the deck was favorable during the first 3-4 hands since there would be an abundance of tens in the portion of the deck that will be played. You would accordingly increase you bet size to maximize your winnings.

 

Some dealers will unknowingly split the deck into unequal stacks. However, more often than not, they are required to split the deck into unequal stacks. If they are required to do this, they are performing the House Shuffle. The casino has trained the dealer to shuffle a particular way... on purpose! Why? In the long run, the house will benefit from this because most players will not cut any bad clumps out of play. If you have played BlackJack in a casino, how much did you pay attention to the way they shuffled? Like most people you were probably oblivious to it.

 

There are a number of shuffle methods, some of which have been labeled as: the "Zone Shuffle", the "Strip Shuffle", and the "Stutter Shuffle". The Zone Shuffle is particular to shoe games (multiple deck games) and is probably one of the most common shuffle methods. It is accomplished by splitting the shoe into 4 to 8 piles depending on the number of decks in the shoe. Prescribed picks from each pile are made in a very exact way with intermittent shuffles of each pair of half deck sized stacks. The net effect is a simple regrouping of the cards pretty much in the same region of the shoe as they were before, thereby preventing clumps of cards from being randomly mixed. If the dealer won 40 hands and you won 20, this trend is likely to continue until you are broke or until the unfavorable bias is removed through many shuffles.

 

What if the players are winning the 40 hands and the dealer only 20? If the dealer has been mentally keeping track of how many hands each side has won in the shoe, the dealer will probably do one of two things. One is to keep the shuffle the same, but 'strip' the deck. When a dealer strips a deck, he/she strips off one card at a time from the shoe letting them fall on top of one another onto the table. This action causes the order of the cards to be reversed. The main consequence is to dissipate any clumping advantages (a bunch of tens in a clump) that the players may have. The second thing the dealer may do is simply change the way they shuffle to help randomize the cards.

* Numbers and rules may vary depending on the casino.

 

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Blackjack - Blackjack Table Card Counting

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